Billets de Michelle Dawson

Billet publié sur Twitter/X le 01/07/2020 02:15

Twitter/X Essai clinique clinicaltrials.gov Extrait cité dans le billet Lien intégré au billet Termes sur l’autisme

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Essai clinique Récupéré Publication clinicaltrials.gov

Stanford University (2019). Piloting a Mobile Game for Behavioral Therapy. ClinicalTrials.gov. Stanford University.

Date de publication
01/10/2019
Identifiant
NCT04450641
Auteurs
Stanford University
Source
ClinicalTrials.gov
Type de référence
clinical_trial
Éditeur
Stanford University
Source de métadonnées
clinicaltrials.gov

Résumé

The following study aims to understand the feasibility of the mobile app and game, GuessWhat, to deliver behavioral therapy to children with autism. The GuessWhat app is a charades style game that engages parent and child in fluid social interaction where the parent must guess what the child is acting out based on the prompt shown on the phone screen. Participants will use their own personal phone to download the study app. The app will walk participants through a variety of charades style games. The interactive games will be video recorded and all data are transferred securely to the Wall Lab for analysis. This study is enrolling parents of children with ASD who are at least 18 years of age and have a child between 3-12 years old. Parents are asked to complete questionnaires before and after playing the GuessWhat game with their child 3-4 times per week for 4 weeks.