‘I can actually do it without any help or someone watching over me all the time and giving me constant instruction’: Autistic adolescent boys' perspectives on engagement in online video gaming

This publication is included in the Autistic Autism Scholarship Project. one author of this publication is identified as autistic in the project.

About the autistic author marker

Pavlopoulou, G., Usher, C. J., & Pearson, A. (2022). ‘I can actually do it without any help or someone watching over me all the time and giving me constant instruction’: Autistic adolescent boys' perspectives on engagement in online video gaming. British Journal of Developmental Psychology, 40(4), 557-571. https://doi.org/10.1111/bjdp.12424

Publication date: 28 May 2022 Added to AutiHub: 6 Jul 2026 Type: Article Article language: English

This publication is integrated into AutiHub through:

Authors

Publication authors
3
Publication authors identified as autistic
1 / 3 (33.3%)

Abstract

Research into autistic adolescents' engagement in online gaming has so far focused on time spent gaming, or characterizing problematic gaming behaviour and has relied mostly on caregiver report. In the current study, we interviewed 12 autistic adolescent boys, asking about their perspectives on their engagement in online gaming, and their motivations. We analysed the interview data using thematic analysis and identified three key themes in the data, which focused on agency and a sense of belonging, emotion regulation, and acknowledgement of the differing perceptions that the young people and their caregivers had of gaming. Our findings show the need to include the viewpoints of autistic young people in research about their interests and well-being, and provide insights that can help caregivers and professionals to support autistic young people in flourishing.

Bibliography cited by this reference

Cited references are imported from external metadata sources when they are available. The list may be partial.

Cited bibliography overview

These indicators describe the bibliography cited by this publication. An author name is counted each time it appears in one cited reference, so the same person can be counted more than once. Names not yet linked to an author already present in AutiHub are treated as unknown, not as non-autistic. Last computed: 2 Oct 2026 14:03.

Cited references
58
With a DOI
46
Without a DOI, from raw bibliography text
10
7 / 58 (12.1%) cited references include at least one author identified as autistic.
References with data to complete
3 / 58 (5.2%)
References with detected author names
55 / 58 (94.8%)
Without detected author names
3
Without a structured title
2
Without a stable identifier
8
References with raw author names still to review
2
References with external metadata lookup issues
0
These indicators apply to cited references displayed on this page, after technical duplicates have been merged. A reference without a DOI can still support author statistics when a title and author names are available.
Author names detected in the cited bibliography
159
From DOI or external metadata
159
From validated raw bibliography text
0
Raw names already validated
0
Raw names still to review
2
42 / 159 (26.4%) names are linked to an author already present in AutiHub. 117 / 159 (73.6%) names are not yet linked.
Names linked to a person identified as autistic
10 / 159 (6.3%)
Calculated across all author names detected in the cited bibliography. Among names linked to an author already present in AutiHub: 10 / 42 (23.8%). Distinct people identified as autistic: 9 / 150 (6.0%).
  1. Micah O Mazurek , Christopher R. Engelhardt , Kelsey E. Clark (2015). Video games from the perspective of adults with autism spectrum disorder . Comput. Hum. Behav., 51, 122. Elsevier BV.
    Crossref OpenAlex OpenCitations
  2. APA (2013). Diagnostic and statistical manual of mental disorders, 5th edition (DSM‐5) . Diagnostic and statistical manual of mental disorders, 5th edition (DSM‐5).
    Type: Other
    Crossref
  3. Leonard Reinecke , Ron Tamborini , Matthew Grizzard , Robert Lewis , Allison Eden , Nicholas David Bowman (2012). Characterizing Mood Management as Need Satisfaction: The Effects of Intrinsic Needs on Selective Exposure and Mood Repair . Journal of Communication, 62(3), 437-453. Oxford University Press (OUP).
    Crossref OpenAlex OpenCitations
  4. Linda Kaye , Jo Bryce (2012). Putting the fun factor into gaming: The influence of social contexts on the experiences of playing videogames . International Journal of Internet Science, 7(1), 24.
    Type: Article OpenAlex: https://openalex.org/W1543350553
    Crossref OpenAlex
  5. Virginia Braun , Victoria Clarke (2006). Using thematic analysis in psychology . Qualitative Research in Psychology, 3(2), 77-101. Informa UK Limited.
    Crossref OpenAlex OpenCitations
  6. Micah O Mazurek , C. R. Engelhardt (2013). Video Game Use in Boys With Autism Spectrum Disorder, ADHD, or Typical Development . PEDIATRICS, 132(2), 260-266. American Academy of Pediatrics (AAP).
    Crossref OpenAlex OpenCitations
  7. Damian Milton *Autistic author. Learn more… (2014). Embodied sociality and the conditioned relativism of dispositional diversity . Autonomy, the Critical Journal of Interdisciplinary Autism Studies, 1(3), 1.
    Type: Article OpenAlex: https://openalex.org/W1599069274
    Crossref OpenAlex
  8. Virginia Braun , Victoria Clarke (2021). One size fits all? What counts as quality practice in (reflexive) thematic analysis? Qualitative Research in Psychology, 18(3), 328-352. Informa UK Limited.
    Crossref OpenAlex OpenCitations
  9. Erinn H. Finke , Benjamin D. Hickerson , Jennifer M. D. Kremkow (2018). “To be quite honest, if it wasn’t for videogames I wouldn’t have a social life at all”: motivations of young adults with autism spectrum disorder for playing videogames as leisure . Am. J. Speech Lang. Pathol., 27(2), 672. American Speech Language Hearing Association.
    Crossref OpenAlex OpenCitations
  10. Bryman A. (2016). Social research methods . Social research methods.
    Type: Other
    Crossref
  11. Marisa H Fisher , Julie Lounds Taylor (2016). Let’s talk about it: Peer victimization experiences as reported by adolescents with autism spectrum disorder . Autism, 20(4), 402-411. SAGE Publications.
    Crossref OpenAlex OpenCitations
  12. Francesco Craig , Flaviana Tenuta , Andrea De Giacomo , Antonio Trabacca , Angela Costabile (2021). A systematic review of problematic video-game use in people with Autism Spectrum Disorders . Research in Autism Spectrum Disorders, 82, 101726. Elsevier BV.
    Crossref OpenAlex OpenCitations
  13. Christopher R. Engelhardt , Micah O Mazurek , Joseph Hilgard (2017). Pathological game use in adults with and without Autism Spectrum Disorder . PeerJ, 5, e3393. PeerJ.
    Crossref OpenAlex OpenCitations
  14. Howard C. Shane , Patti Ducoff Albert (2008). Electronic Screen Media for Persons with Autism Spectrum Disorders: Results of a Survey . Journal of Autism and Developmental Disorders, 38(8), 1499-1508. Springer Science and Business Media LLC.
    Crossref OpenAlex OpenCitations
  15. Georgia Pavlopoulou , Dagmara Dimitriou (2019). ‘I don't live with autism; I live with my sister’. Sisters’ accounts on growing up with their preverbal autistic siblings . Research in Developmental Disabilities, 88, 1-15. Elsevier BV.
    Crossref OpenAlex OpenCitations
  16. Jennifer A MacMullin , Yona Lunsky , Jonathan Weiss (2016). Plugged in: Electronics use in youth and young adults with autism spectrum disorder . Autism, 20(1), 45-54. SAGE Publications.
    Crossref OpenAlex OpenCitations
  17. Gary Yu Hin Lam , Sujay Sabnis , Maria Migueliz Valcarlos , Jennifer R. Wolgemuth (2021). A Critical Review of Academic Literature Constructing Well-Being in Autistic Adults . Autism in Adulthood, 3(1), 61-71. SAGE Publications.
    Crossref OpenAlex OpenCitations
  18. Csikszentmihalyi M. (1990). Flow: The psychology of optimal experience . Flow: The psychology of optimal experience.
    Type: Other
    Crossref
  19. Hee Joung Seok , Jeoung Min Lee , Chi-Yong Park , Ji Young Park (2018). Understanding internet gaming addiction among South Korean adolescents through photovoice . Children and Youth Services Review, 94, 35-42. Elsevier BV.
    Crossref OpenAlex OpenCitations
  20. Romain Coutelle , Luisa Weiner , Cecilia Paasche , Julien Pottelette , Gilles Bertschy , Carmen M. Schröder et al. (2022). Autism Spectrum Disorder and Video Games: Restricted Interests or Addiction? International Journal of Mental Health and Addiction, 20(4), 2243-2264. Springer Science and Business Media LLC.
    Crossref OpenAlex
  21. Melissa H Kuo , Gael I Orsmond , Wendy J Coster , Ellen S Cohn (2014). Media use among adolescents with autism spectrum disorder . Autism, 18(8), 914-923. SAGE Publications.
    Crossref OpenAlex OpenCitations
  22. Jan DiSantostefano (2009). International Classification of Diseases 10th Revision (ICD-10) . The Journal for Nurse Practitioners, 5(1), 56-57. Elsevier BV.
    OpenAlex
  23. Caroline E. Robertson , Simon Baron-Cohen (2017). Sensory perception in autism . Nature Reviews Neuroscience, 18(11), 671-684. Springer Science and Business Media LLC.
    Crossref OpenAlex OpenCitations
  24. Micah O Mazurek , Colleen Wenstrup (2013). Television, Video Game and Social Media Use Among Children with ASD and Typically Developing Siblings . Journal of Autism and Developmental Disorders, 43(6), 1258-1271. Springer Science and Business Media LLC.
    Crossref OpenAlex OpenCitations
  25. Fernanda Dreux Miranda Fernandes , Thaís Helena Ferreira Santos , Cibelle Albuquerque de la Higuera Amato , Daniela Regina Molini-Avejonas (2010). Recursos de informática na terapia fonoaudiológica de crianças do espectro autístico . Pró-Fono Revista de Atualização Científica, 22(4), 415-420. FapUNIFESP (SciELO).
    Crossref OpenAlex OpenCitations
  26. Christopher R. Engelhardt , Micah O Mazurek , Kristin Sohl (2013). Media Use and Sleep Among Boys With Autism Spectrum Disorder, ADHD, or Typical Development . Pediatrics, 132(6), 1081-1089. American Academy of Pediatrics (AAP).
    Crossref OpenAlex OpenCitations
  27. Georgia Pavlopoulou (2020). A Good Night’s Sleep: Learning About Sleep From Autistic Adolescents’ Personal Accounts . Frontiers in Psychology, 11(2020), 583868. Frontiers Media SA.
    Crossref OpenAlex OpenCitations
  28. Ingrid Maria Hopkins , Michael W. Gower , Trista A. Perez , Dana S. Smith , Franklin R. Amthor , F. Casey Wimsatt et al. (2011). Avatar Assistant: Improving Social Skills in Students with an ASD Through a Computer-Based Intervention . Journal of Autism and Developmental Disorders, 41(11), 1543-1555. Springer Science and Business Media LLC.
    Crossref OpenAlex OpenCitations
  29. Darius Zayeni , Jean-Philippe Raynaud , Alexis Revet (2020). Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review . Frontiers in Psychiatry, 11, 36-36. Frontiers Media SA.
    Crossref OpenAlex OpenCitations
  30. Adam Lobel , Rutger C. M. E. Engels , Lisanne L. Stone , William J. Burk , Isabela Granic (2017). Video Gaming and Children’s Psychosocial Wellbeing: A Longitudinal Study . Journal of Youth and Adolescence, 46(4), 884-897. Springer Science and Business Media LLC.
    Crossref OpenAlex OpenCitations
  31. Patricia H. Kloosterman , Elizabeth Kelley , Wendy M. Craig , James D.A. Parker , Christine Javier (2013). Types and experiences of bullying in adolescents with an autism spectrum disorder . Research in Autism Spectrum Disorders, 7(7), 824-832. Elsevier BV.
    Crossref OpenAlex OpenCitations
  32. Gallup J. (2016). Education and training in autism and developmental disabilities . Education and training in autism and developmental disabilities, 223.
    Type: Other
    Crossref
  33. Melissa H Kuo , Joyce Magill-Evans , Lonnie Zwaigenbaum (2015). Parental mediation of television viewing and videogaming of adolescents with autism spectrum disorder and their siblings . Autism, 19(6), 724-735. SAGE Publications.
    Crossref OpenAlex OpenCitations
  34. C. Goh , C. Jones , A. Copello (2019). A Further Test of the Impact of Online Gaming on Psychological Wellbeing and the Role of Play Motivations and Problematic Use . Psychiatric Quarterly, 90(4), 747-760. Springer Science and Business Media LLC.
    Crossref OpenAlex OpenCitations
  35. Anja Stiller , Thomas Mößle (2018). Media Use Among Children and Adolescents with Autism Spectrum Disorder: a Systematic Review . Review Journal of Autism and Developmental Disorders, 5(3), 227-246. Springer Science and Business Media LLC.
    Crossref OpenAlex OpenCitations
  36. Ouriel Grynszpan , Patrice L (Tamar) Weiss , Fernando Perez-Diaz , Eynat Gal (2014). Innovative technology-based interventions for autism spectrum disorders: A meta-analysis . Autism, 18(4), 346-361. SAGE Publications.
    Crossref OpenAlex OpenCitations
  37. Yemaya J. Halbrook , Aisling T. O’Donnell , Rachel M. Msetfi (2019). When and How Video Games Can Be Good: A Review of the Positive Effects of Video Games on Well-Being . Perspectives on Psychological Science, 14(6), 1096-1104. SAGE Publications.
    Crossref OpenAlex OpenCitations
  38. (2021). Diagnostic and Statistical Manual of Mental Disorders, 5th Edition (DSM-5) . In Encyclopedia of Autism Spectrum Disorders (pp. 1401-1401). Springer International Publishing.
    OpenAlex
  39. Philippa L Howard , Felicity Sedgewick (2021). ‘Anything but the phone!’: Communication mode preferences in the autism community . Autism, 25(8), 2265-2278. SAGE Publications.
    Crossref OpenAlex OpenCitations
  40. Jennifer Gallup , Christine Duff , Barbara Serianni , Adam Gallup (2016). An Exploration of Friendships and Socialization for Adolescents with Autism Engaged in Massively Multiplayer Online Role-Playing Games (MMORPG) . Education and Training in Autism and Developmental Disabilities, 51(3), 223-237. SAGE Publications.
    OpenAlex
  41. Jianping Hu , Shuangju Zhen , Chengfu Yu , Qiuyan Zhang , Wei Zhang (2017). Sensation Seeking and Online Gaming Addiction in Adolescents: A Moderated Mediation Model of Positive Affective Associations and Impulsivity . Frontiers in Psychology, 8, 699-699. Frontiers Media SA.
    Crossref OpenAlex OpenCitations
  42. Fengfeng Ke , Jewoong Moon (2018). Virtual collaborative gaming as social skills training for high‐functioning autistic children . British Journal of Educational Technology, 49(4), 728-741. Wiley.
    Crossref OpenAlex OpenCitations
  43. Fengfeng Ke , Jewoong Moon , Zlatko Sokolikj (2022). Virtual Reality–Based Social Skills Training for Children With Autism Spectrum Disorder . Journal of Special Education Technology, 37(1), 49-62. SAGE Publications.
    Crossref OpenAlex OpenCitations
  44. Sarah Kelly , Thomas Magor , Annemarie Wright (2021). The Pros and Cons of Online Competitive Gaming: An Evidence-Based Approach to Assessing Young Players' Well-Being . Frontiers in Psychology, 12, 651530-651530. Frontiers Media SA.
    Crossref OpenAlex OpenCitations
  45. Daniela Villani , Claudia Carissoli , Stefano Triberti , Antonella Marchetti , Gabriella Gilli , Giuseppe Riva (2018). Videogames for Emotion Regulation: A Systematic Review . Games for Health Journal, 7(2), 85-99. SAGE Publications.
    Crossref OpenAlex OpenCitations
  46. Kienast K. (2019). Time spent gaming weekly among children UK 2018 | Statista. https://www.statista.com/statistics/274434/time‐spent‐gaming‐weekly‐among‐children‐in‐the‐uk‐by‐age/
    Type: Other
    Crossref
  47. McDonnell A. (2014). Good Autism Practice: Autism, Happiness and Wellbeing . Good Autism Practice: Autism, Happiness and Wellbeing, 38.
    Type: Other
    Crossref
  48. Esmaeilzadeh Maghari Ali (2016). Social Research Methods .
    Type: Article OpenAlex: https://openalex.org/W3217043955
    OpenAlex
  49. Richard Buchanan , Mihaly Csikszentmihalyi (1991). Flow: The Psychology of Optimal Experience . Design Issues, 8(1), 80. JSTOR.
    Type: Article DOI: 10.2307/1511458 OpenAlex: https://openalex.org/W4293872590
    OpenAlex
  50. Welman S. J. (2001). Research methodology . Research methodology.
    Type: Other
    Crossref
  51. WHO. (2020). International Classification of Diseases 11th Revision (ICD‐11).
    Type: Other
    Crossref
  52. Bryman, Alan 1947-2017 (2001). Social research methods .
    Type: Article OpenAlex: https://openalex.org/W7005922941
    OpenAlex