Michelle Dawson posts

Post published on Twitter/X on 27 Nov 2011 20:33

Twitter/X DOI work crossref Extract quoted in the post External link integrated into the post

Structured cited links

1 cited resource

DOI work Fetched Post crossref

Ulrich J. Pfeiffer, Bert Timmermans, Gary Bente, Kai Vogeley, Leonhard Schilbach (2011). A Non-Verbal Turing Test: Differentiating Mind from Machine in Gaze-Based Social Interaction. PLoS ONE, 6(11), e27591. Public Library of Science (PLoS).

Publication date
9 Nov 2011
Identifier
10.1371/journal.pone.0027591
Authors
Ulrich J. Pfeiffer, Bert Timmermans, Gary Bente, Kai Vogeley, Leonhard Schilbach
Source
PLoS ONE
Details
6(11), e27591
Reference type
article
Publisher
Public Library of Science (PLoS)
Metadata source
crossref

Abstract

In social interaction, gaze behavior provides important signals that have a significant impact on our perception of others. Previous investigations, however, have relied on paradigms in which participants are passive observers of other persons' gazes and do not adjust their gaze behavior as is the case in real-life social encounters. We used an interactive eye-tracking paradigm that allows participants to interact with an anthropomorphic virtual character whose gaze behavior is responsive to where the participant looks on the stimulus screen in real time. The character's gaze reactions were systematically varied along a continuum from a maximal probability of gaze aversion to a maximal probability of gaze-following during brief interactions, thereby varying contingency and congruency of the reactions. We investigated how these variations influenced whether participants believed that the character was controlled by another person (i.e., a confederate) or a computer program. In a series of experiments, the human confederate was either introduced as naïve to the task, cooperative, or competitive. Results demonstrate that the ascription of humanness increases with higher congruency of gaze reactions when participants are interacting with a naïve partner. In contrast, humanness ascription is driven by the degree of contingency irrespective of congruency when the confederate was introduced as cooperative. Conversely, during interaction with a competitive confederate, judgments were neither based on congruency nor on contingency. These results offer important insights into what renders the experience of an interaction truly social: Humans appear to have a default expectation of reciprocation that can be influenced drastically by the presumed disposition of the interactor to either cooperate or compete.

Study authors in this cited reference